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Unreal Level Desgin Gaea, Houdini,Auto Materials OpenWorld FPS

I’d like to share a recent environment/technical art study I worked on using Unreal Engine 5.7, Houdini, Gaea, and PCG. Yes I am still main task is VFX
My contributions:
Houdini procedural asset generation
Houdini → Unreal workflow
Auto-material / shader setup
Terrain generation using Gaea and Houdini
Unreal PCG environment setup
Lighting and look development
Material and shader development
Asset integration and scene optimization
The goal was to explore a procedural workflow that could efficiently generate and assemble environment assets inside Unreal Engine.